Tally & Table

5e character sheet

Type in your scores once and the sheet works out every modifier, save, skill, spell DC and passive Perception. During play, tap to take damage, spend spell slots and rest. It saves in this browser as you go, with no account.

New character? The character creator walks you through class, species, background, skills and gear and fills this sheet for you. Still building ability scores? Use the point buy calculator. Roll your dice with the dice roller, and make a map token with the token maker.

Your character

Name, class and level

Proficiency bonus +2

Abilities and saving throws

+0

+0

+0

+0

+0

+0

Tick a save to add your proficiency bonus to it.

Skills

Tap the button to cycle: None, Proficient (adds your proficiency bonus), Expertise (adds it twice).

  • Acrobatics DEX+0
  • Animal Handling WIS+0
  • Arcana INT+0
  • Athletics STR+0
  • Deception CHA+0
  • History INT+0
  • Insight WIS+0
  • Intimidation CHA+0
  • Investigation INT+0
  • Medicine WIS+0
  • Nature INT+0
  • Perception WIS+0
  • Performance CHA+0
  • Persuasion CHA+0
  • Religion INT+0
  • Sleight of Hand DEX+0
  • Stealth DEX+0
  • Survival WIS+0

Passive Perception 10

Armor, hit points and death saves
Total +0

Initiative total is your Dexterity modifier plus the extra bonus you type (usually 0).

Hit points

10 / 10

Damage comes off temporary hit points first. Gain temp HP keeps the higher of your old and new amounts, because they don't add together; type in the Temporary box to choose the lower one.

Hit Dice

1 of 1 left

Type your own roll, or leave it blank and we roll. You regain the roll plus your Constitution modifier.

Death saves

SuccessesFailures

Attacks

Type the attack bonus and damage the way you would on paper, for example +5 and 1d8+3 slashing.

Spellcasting

Spell save DC none   Spell attack none

Set how many slots you have of each level; your class table says how many. Tap a filled box to spend a slot, tap an empty one to get it back.

Inspiration, conditions and exhaustion

Short and long rests

A short rest is at least 1 hour. It changes nothing on its own: spend Hit Dice above to heal. If you ticked Pact Magic, your spell slots come back.

Coins, equipment and notes

What the rest buttons do

The two rule sets differ on both rests, which is why each character has a rules version.

EffectSRD 5.1SRD 5.2.1
Short rest healingSpend Hit Dice: roll plus Con modifier eachSame, and each die heals at least 1
Short rest at 0 hit pointsNo minimum statedNeeds at least 1 hit point to start
Long rest hit pointsAll backAll back
Long rest Hit DiceHalf your total back (at least 1)All back
Long rest exhaustionDown 1 if you ate and drankDown 1
Temporary hit pointsEnd at a long restEnd at a long rest
Spell slotsEach spellcasting class gets its slots back on a long rest; Pact Magic slots also return on a short rest.

Both versions say you need at least 1 hit point to start a long rest, so the button does nothing at 0. The sheet also clears death saves on a long rest, because you can only start one with hit points, and regaining hit points resets them. Features that recharge on a rest (like a class feature with uses per day) are not tracked; note them in Notes.

How the numbers are worked out

NumberFormulaSource
Ability modifier(score minus 10) divided by 2, rounded downBoth SRDs
Proficiency bonus+2 at levels 1 to 4, +3 at 5 to 8, +4 at 9 to 12, +5 at 13 to 16, +6 at 17 to 20Character Advancement table, both SRDs
Saving throwModifier, plus proficiency bonus if proficientBoth SRDs
SkillModifier of its ability, plus proficiency bonus (twice with expertise)Both SRDs
Passive Perception10 plus your Perception bonusBoth SRDs
InitiativeDexterity modifier plus any extra bonusBoth SRDs
Spell save DC8 plus proficiency bonus plus spellcasting modifierClass spellcasting rules, both SRDs
Spell attackProficiency bonus plus spellcasting modifierClass spellcasting rules, both SRDs

Advantage, disadvantage and situational bonuses are not added, since they change roll to roll. With a passive score, advantage adds 5 and disadvantage takes 5 away.

Damage and death saves

Damage takes temporary hit points first. At 0 hit points, any damage counts as one failed death save, or two if it was a critical hit, and damage equal to your hit point maximum kills outright. Dropping to 0 with leftover damage at least equal to your maximum also kills: a character with 12 maximum and 6 left who takes 18 damage dies. Any healing clears both rows of death saves. These rules are the same in both SRDs.

Roll death saves with a plain d20: 10 or higher is a success, a 1 counts as two failures, and a 20 brings you back with 1 hit point. Tap the boxes to record them. Three successes make you stable; three failures and the character dies.

Exhaustion

Under SRD 5.1 each level adds an effect: disadvantage on ability checks, then half speed, then disadvantage on attacks and saves, then half hit point maximum, then speed 0, and level 6 is death. Under SRD 5.2.1 each level takes 2 off every d20 test and 5 feet off your speed, and level 6 is death. The sheet shows the effects for your version but does not change your numbers for them.

Saving, export and import

Every change saves straight away in this browser on this device. Nothing is sent to us or anyone else. If you clear your browser data or use a private window, the saved characters go with it, so export a copy you care about.

Export file downloads one character as a small JSON file named after the character. Import file reads one back in as a new character, so you can move it to another phone or restore an old copy. The sheet only accepts its own format, ignores anything it doesn't recognize and caps text lengths, so a damaged or edited file can't break the page.

Print gives a one-page sheet with every section open and the buttons hidden. Choose "Save as PDF" in the print dialog for a file copy.

Questions

Is this an official D&D sheet?

No. It is our own sheet for fifth edition characters, built on the free SRD 5.1 and SRD 5.2.1 rules. It has the same core boxes as a paper sheet and does the arithmetic for you. It has no spell text; type the features and spells you need into Notes, or start with the character creator, which writes short feature summaries there for you.

Which rules version should I pick?

Pick the one your table plays. "SRD 5.1" matches the 2014 rules and "SRD 5.2.1" matches the 2024 revision. The choice changes what a long rest gives back, the exhaustion effects shown, and whether a spent Hit Die can heal you for less than 1.

Can I use it with more than one character?

Yes. Press New character to start another, and use the list at the top to switch. Up to 20 characters fit on one device. Export each one to keep a copy or move it to another phone.

Can it fill in my class and species for me?

Yes, for a new level 1 character: the character creator lets you tap through the SRD 5.2.1 classes, species and backgrounds and then opens the finished character here, with scores, skills, hit points, Armor Class, attacks and gear filled in and short summaries of each feature in Notes. For other characters, or anything from books outside the SRDs, type it in yourself; the sheet keeps to the numbers and trackers every character shares.

Rules checked against SRD 5.1 and 5.2.1 on 2026-10-02. More tools: character creator, token maker, initiative tracker, all roleplaying tools.

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