Point buy calculator
Build your six ability scores three ways: spend 27 points, place the standard array, or roll 4d6 and drop the lowest die. Add your bonuses and the calculator shows each final score and modifier.
Ability score calculator
Points left: 27 of 27
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
The 27-point cost table
Every score starts at 8. Raising it costs points, and the last two steps cost double: going from 13 to 14 or from 14 to 15 costs 2 points each, where every earlier step costs 1. The table comes from SRD 5.2.1, "Generate Your Scores".
| Score | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|
| Cost | 0 | 1 | 2 | 3 | 4 | 5 | 7 | 9 |
| Modifier | -1 | -1 | +0 | +0 | +1 | +1 | +2 | +2 |
That doubling is why odd scores are usually a waste before bonuses. A 15 costs 9 points and gives +2, the same modifier as a 14 for 7. If you plan to add a +1 bonus to that ability, buying 15 makes it 16 (+3); if not, buy 14 and spend the 2 saved points elsewhere.
Every way to spend exactly 27 points
We had the calculator count them: there are 65 different sets of six scores that use all 27 points. The order you put them in is up to you. A few worth knowing: 15, 15, 15, 8, 8, 8 is the most lopsided, 13, 13, 13, 12, 12, 12 the most even, and the standard array 15, 14, 13, 12, 10, 8 is on the list too.
Show all 65
- 15, 15, 15, 8, 8, 8
- 15, 15, 14, 10, 8, 8
- 15, 15, 14, 9, 9, 8
- 15, 15, 13, 12, 8, 8
- 15, 15, 13, 11, 9, 8
- 15, 15, 13, 10, 10, 8
- 15, 15, 13, 10, 9, 9
- 15, 15, 12, 12, 9, 8
- 15, 15, 12, 11, 10, 8
- 15, 15, 12, 11, 9, 9
- 15, 15, 12, 10, 10, 9
- 15, 15, 11, 11, 11, 8
- 15, 15, 11, 11, 10, 9
- 15, 15, 11, 10, 10, 10
- 15, 14, 14, 12, 8, 8
- 15, 14, 14, 11, 9, 8
- 15, 14, 14, 10, 10, 8
- 15, 14, 14, 10, 9, 9
- 15, 14, 13, 13, 9, 8
- 15, 14, 13, 12, 10, 8
- 15, 14, 13, 12, 9, 9
- 15, 14, 13, 11, 11, 8
- 15, 14, 13, 11, 10, 9
- 15, 14, 13, 10, 10, 10
- 15, 14, 12, 12, 11, 8
- 15, 14, 12, 12, 10, 9
- 15, 14, 12, 11, 11, 9
- 15, 14, 12, 11, 10, 10
- 15, 14, 11, 11, 11, 10
- 15, 13, 13, 13, 11, 8
- 15, 13, 13, 13, 10, 9
- 15, 13, 13, 12, 12, 8
- 15, 13, 13, 12, 11, 9
- 15, 13, 13, 12, 10, 10
- 15, 13, 13, 11, 11, 10
- 15, 13, 12, 12, 12, 9
- 15, 13, 12, 12, 11, 10
- 15, 13, 12, 11, 11, 11
- 15, 12, 12, 12, 12, 10
- 15, 12, 12, 12, 11, 11
- 14, 14, 14, 13, 9, 8
- 14, 14, 14, 12, 10, 8
- 14, 14, 14, 12, 9, 9
- 14, 14, 14, 11, 11, 8
- 14, 14, 14, 11, 10, 9
- 14, 14, 14, 10, 10, 10
- 14, 14, 13, 13, 11, 8
- 14, 14, 13, 13, 10, 9
- 14, 14, 13, 12, 12, 8
- 14, 14, 13, 12, 11, 9
- 14, 14, 13, 12, 10, 10
- 14, 14, 13, 11, 11, 10
- 14, 14, 12, 12, 12, 9
- 14, 14, 12, 12, 11, 10
- 14, 14, 12, 11, 11, 11
- 14, 13, 13, 13, 13, 8
- 14, 13, 13, 13, 12, 9
- 14, 13, 13, 13, 11, 10
- 14, 13, 13, 12, 12, 10
- 14, 13, 13, 12, 11, 11
- 14, 13, 12, 12, 12, 11
- 14, 12, 12, 12, 12, 12
- 13, 13, 13, 13, 13, 10
- 13, 13, 13, 13, 12, 11
- 13, 13, 13, 12, 12, 12
Rolling 4d6 drop lowest: the real odds
SRD 5.2.1 lists rolling as one of its three methods: roll four d6s, add the highest three, and do that six times. We counted all 1,296 ways four dice can land to get exact odds:
- A single rolled score averages 12.24. The standard array averages exactly 12.
- A full set of six beats the array's total of 72 56.2% of the time, and ties or beats it 61.7% of the time.
- The chance of at least one 18 in a set is 9.3%. A single roll comes up 18 only 21 times in 1,296 (1.6%).
- The chance of at least one score below 8 is 29.7%. Point buy never goes below 8.
| Score | Chance on one roll | Score | Chance on one roll |
|---|---|---|---|
| 3 | 0.1% | 11 | 11.4% |
| 4 | 0.3% | 12 | 12.9% |
| 5 | 0.8% | 13 | 13.3% |
| 6 | 1.6% | 14 | 12.3% |
| 7 | 2.9% | 15 | 10.1% |
| 8 | 4.8% | 16 | 7.3% |
| 9 | 7.0% | 17 | 4.2% |
| 10 | 9.4% | 18 | 1.6% |
So rolling trades a small average gain for a lot more spread. If your table wants characters to feel equal, point buy or the array does that; if it likes surprises, roll, and agree ahead of time on what happens with a very weak set.
Adding bonuses
Which scores get a bonus depends on the rules your table uses. Under SRD 5.1, your race raises one or more scores. Under SRD 5.2.1, your background lets you add +2 to one score and +1 to another, or +1 to three different scores, and none of those increases can take a score above 20. Pick +1 or +2 on each ability above to match your character; the calculator caps final scores at 20.
Score to modifier
Each modifier is the score minus 10, divided by 2 and rounded down (Ability Scores and Modifiers table, SRD 5.1 and 5.2.1).
| Score | 1 | 2 to 3 | 4 to 5 | 6 to 7 | 8 to 9 | 10 to 11 | 12 to 13 | 14 to 15 | 16 to 17 | 18 to 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Modifier | -5 | -4 | -3 | -2 | -1 | +0 | +1 | +2 | +3 | +4 | +5 |
Point buy questions
How many points do you get for point buy in 5e?
27. Every ability starts at 8, and raising a score costs points from the table below. No score can go above 15 or below 8 before bonuses are added.
Is the standard array the same as point buy?
It costs exactly 27 points, so it is one of the legal point-buy spreads. Point buy lets you choose a different spread; the array saves you the decision.
Is rolling 4d6 drop lowest better than point buy?
On average a little. A rolled score averages 12.24, against 12 for the standard array, and a full set of six beats the array's total of 72 about 56% of the time. The cost is risk: about 30% of rolled sets include at least one score below 8, which point buy never allows.
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