Tally & Table

Board games for game night

26 well-known board and card games, each with the player count, play time and youngest age its own publisher lists, and a link to that page. Tell the picker how many are coming, how long you have and the age of the youngest player, and it keeps the games that fit.

Board game picker

26 games.

GamePlayersMinutesAge
7 Wonders3 to 73010+
Azul2 to 430 to 458+
Blokus2 to 4Not stated7+
Carcassonne2 to 530 to 457+
Cascadia1 to 44510+
Catan3 to 460 to 9010+
Clue2 to 6Not stated8+
Codenames4 to 81510+
Dixit3 to 8308+
Exploding Kittens2 to 5157+
Forbidden Island2 to 43010+
Herd Mentality4 to 202010+
Just One3 to 7208+
King of Tokyo2 to 6308+
Kingdomino2 to 4158+
Love Letter2 to 62010+
Pandemic2 to 4458+
Patchwork2308+
Scrabble2 to 4Not stated8+
Skull3 to 63010+
Splendor2 to 43010+
Sushi Go!2 to 5158+
Telestrations4 to 83010+
The Crew: The Quest for Planet Nine2 to 52010+
Ticket to Ride2 to 530 to 608+
Wingspan1 to 540 to 70Not stated

Games the publisher gives no time or age for drop out when you filter on that, because we cannot say they fit. Choices stay in this browser.

The games, with sources

Numbers are the publisher's, quoted from its page on 2 October 2026. Times are for one game once everyone knows the rules; a first game with a teacher usually takes longer.

  • 7 Wonders

    • 3 to 7 players
    • 30 min
    • Ages 10+
    • Everyone for themselves

    Draft cards over three ages to build your civilization; everyone plays at the same time.

    Source: Repos Production, 7 Wonders page

  • Azul

    • 2 to 4 players
    • 30 to 45 min
    • Ages 8+
    • Everyone for themselves

    Draft colored tiles from shared piles to fill a wall pattern on your own board.

    Source: Next Move Games (formerly Plan B Games), Azul page

  • Blokus

    • 2 to 4 players
    • Time not stated
    • Ages 7+
    • Everyone for themselves

    Place your colored pieces so each touches your own only at the corners, blocking everyone else.

    Source: Mattel, Blokus page

  • Carcassonne

    • 2 to 5 players
    • 30 to 45 min
    • Ages 7+
    • Everyone for themselves

    Draw and place land tiles one at a time, claiming roads, cities and fields with your followers.

    Source: Z-Man Games, Carcassonne page

  • Cascadia

    • 1 to 4 players
    • 45 min
    • Ages 10+
    • Everyone for themselves

    Draft habitat tiles and wildlife tokens to build an ecosystem that scores animal patterns.

    Source: AEG (Alderac Entertainment Group), Cascadia page

  • Catan

    • 3 to 4 players
    • 60 to 90 min
    • Ages 10+
    • Everyone for themselves

    Gather resources, trade with each other and build roads and settlements on an island of hexes.

    Source: Catan GmbH, Catan page

  • Clue

    • 2 to 6 players
    • Time not stated
    • Ages 8+
    • Everyone for themselves

    Move through the mansion and make suggestions to work out who, where and with what.

    Source: Hasbro, Clue page

  • Codenames

    • 4 to 8 players
    • 15 min
    • Ages 10+
    • Two teams

    Two teams race to find their secret agents from one-word clues given by a teammate.

    The publisher lists 4-8+ players; we use 8 as the top of the range.

    Source: Czech Games Edition, Codenames page

  • Dixit

    • 3 to 8 players
    • 30 min
    • Ages 8+
    • Everyone for themselves

    The storyteller gives a clue for an illustrated card; everyone else guesses which card it was.

    Source: Libellud, Dixit page

  • Exploding Kittens

    • 2 to 5 players
    • 15 min
    • Ages 7+
    • Everyone for themselves

    Draw cards and avoid the exploding kitten, using the other cards to dodge, skip and steal.

    Source: Exploding Kittens, Exploding Kittens page

  • Forbidden Island

    • 2 to 4 players
    • 30 min
    • Ages 10+
    • Cooperative (all win or lose together)

    Work as a team to collect four treasures and escape before the island sinks.

    Source: Gamewright, Forbidden Island page

  • Herd Mentality

    • 4 to 20 players
    • 20 min
    • Ages 10+
    • Party game (no tactics needed)

    Answer a question the way you think most of the group will; match the majority to score.

    The details say 20 minutes; the same page's FAQ says 20 to 30.

    Source: Big Potato Games, Herd Mentality page

  • Just One

    • 3 to 7 players
    • 20 min
    • Ages 8+
    • Cooperative (all win or lose together)

    Everyone writes a one-word clue to help one player guess a word; matching clues are cancelled.

    Source: Repos Production, Just One page

  • King of Tokyo

    • 2 to 6 players
    • 30 min
    • Ages 8+
    • Everyone for themselves

    Roll dice as a giant monster, attack the others and hold Tokyo to win.

    Source: IELLO, King of Tokyo page

  • Kingdomino

    • 2 to 4 players
    • 15 min
    • Ages 8+
    • Everyone for themselves

    Pick domino-shaped land tiles and build a five-by-five kingdom around your castle.

    Source: Blue Orange Games, Kingdomino page

  • Love Letter

    • 2 to 6 players
    • 20 min
    • Ages 10+
    • Everyone for themselves

    A small card game of deduction: hold one card, play one, and knock rivals out of the round.

    This is the current Z-Man edition; the publisher says it plays with more people than the classic edition.

    Source: Z-Man Games, Love Letter page

  • Pandemic

    • 2 to 4 players
    • 45 min
    • Ages 8+
    • Cooperative (all win or lose together)

    Work together to treat outbreaks and find four cures before the diseases spread too far.

    Source: Z-Man Games, Pandemic page

  • Patchwork

    • 2 players
    • 30 min
    • Ages 8+
    • Everyone for themselves

    A two-player game of buying fabric patches and fitting them into your quilt board.

    Source: Lookout Games, Patchwork page

  • Scrabble

    • 2 to 4 players
    • Time not stated
    • Ages 8+
    • Everyone for themselves

    Draw letter tiles and build crossing words on the board for points.

    Source: Hasbro, Scrabble page

  • Skull

    • 3 to 6 players
    • 30 min
    • Ages 10+
    • Everyone for themselves

    A bluffing game of bidding how many flowers you can reveal without hitting a skull.

    Source: Space Cowboys, Skull page

  • Splendor

    • 2 to 4 players
    • 30 min
    • Ages 10+
    • Everyone for themselves

    Collect gem chips to buy development cards and attract nobles.

    Source: Space Cowboys, Splendor page

  • Sushi Go!

    • 2 to 5 players
    • 15 min
    • Ages 8+
    • Everyone for themselves

    Pick a card from your hand and pass the rest, building the highest-scoring plate of sushi combinations.

    Source: Gamewright, Sushi Go! page

  • Telestrations

    • 4 to 8 players
    • 30 min
    • Ages 10+
    • Party game (no tactics needed)

    Draw a word, guess the next drawing, pass it on, and see how the word changed by the end.

    This is the 8-player second edition.

    Source: The Op (USAopoly), Telestrations page

  • The Crew: The Quest for Planet Nine

    • 2 to 5 players
    • 20 min
    • Ages 10+
    • Cooperative (all win or lose together)

    A cooperative trick-taking card game played through a series of missions with limited talking.

    The publisher page lists 3-5 players in its details and 2-5 in its description.

    Source: KOSMOS, The Crew: The Quest for Planet Nine page

  • Ticket to Ride

    • 2 to 5 players
    • 30 to 60 min
    • Ages 8+
    • Everyone for themselves

    Collect train cards and claim railway routes across a map to link cities.

    Source: Days of Wonder, Ticket to Ride page

  • Wingspan

    • 1 to 5 players
    • 40 to 70 min
    • Age not stated
    • Everyone for themselves

    Attract birds to your wildlife preserves, each with its own power, in an engine-building card game.

    Source: Stonemaier Games, Wingspan page

Choosing for your group

  • Count the players first. A game outside its listed range is a different game: a 2-to-4 player game with six people means two players sitting out or a long wait between turns.
  • Halve your time budget for a new game. Teaching takes time, and the publisher's time is for people who know the rules.
  • Mixed ages: pick by the youngest player. The publisher's age is the youngest it designed for, and a game below it usually stalls.
  • Big crowd: 7 Wonders, Codenames, Dixit, Herd Mentality, Just One, Telestrations all list seven or more players. With more than that, run two tables. Or deal a party game with cards: Spoons takes 13 on one deck.
  • Only two of you: 18 games on this list start at one or two players, and Patchwork is made for exactly two. See also card games for two.

Planning the whole evening? The game night planner orders games by length and energy. Stuck on who starts? The who goes first picker settles it. Playing a short game several times? A round robin keeps the standings.

What this page adds, and what it does not

Most "best board games for game night" lists are shopping lists: a photo and a buy button. This one has no buy buttons and no affiliate links, earns nothing if you buy a game, and takes every number from the publisher's own page with the link beside it, so you can check it. Some publishers sell from that same page; we link it because that is where the numbers are. We have not ranked the games or claimed to have played them for this page: the picker only narrows the list to games whose published numbers fit your night.

Questions about board games for game night

What are good board games for a game night with a big group?

From the publishers' own player counts, these take 7 or more: 7 Wonders, Codenames, Dixit, Herd Mentality, Just One, Telestrations.

What board games can you finish in 20 minutes?

Codenames, Exploding Kittens, Herd Mentality, Just One, Kingdomino, Love Letter, Sushi Go!, The Crew: The Quest for Planet Nine each list 20 minutes or less on the publisher's page.

What board games work with kids at game night?

With an 8-year-old at the table, look at games whose publisher lists age 8 or younger: Azul, Blokus, Carcassonne, Clue, Dixit, Exploding Kittens, Just One, King of Tokyo, Kingdomino, Pandemic, Patchwork, Scrabble, Sushi Go!, Ticket to Ride.

Are there cooperative board games for game night?

Yes: Forbidden Island, Just One, Pandemic, The Crew: The Quest for Planet Nine. Everyone wins or loses together, which suits a group where some people do not enjoy beating their friends.

Where do the player counts and times come from?

From each game's publisher, on its own page, checked 2 October 2026. The source link is next to every game. Where a publisher's page does not state a number we say so instead of filling it in.

Game names are trademarks of their respective owners, named here only to identify the games. Tally & Table is not affiliated with any publisher and is not paid for any game on this page.

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