Play Yukon solitaire
Every card is dealt at the start and there is no stock to fall back on. You may pick up any face-up card, with everything piled on it, and move it onto a card one rank higher of the other color. Tap a card, then tap where it should go.
Deal 0 moves 0:00
Challenge a friend to this exact deal. Win it first and the link carries your moves and time.
Game options
How to play on this page
- Move a pile: tap any face-up card. It and every card on top of it light up, and the places it can go get a dashed outline. Tap one of them. Tap the selected card again to make its first legal move (a foundation if it can go home).
- Keyboard: Tab into the table, use the arrow keys to move between cards, Enter or Space to select and to drop, Escape to let go. Ctrl+Z undoes and Ctrl+Y redoes.
- Stuck? Hint searches ahead for a move that turns up a card, sends one home or builds a sequence. If it finds nothing, the deal is probably lost: undo a few moves or replay it.
- Deal numbers: every deal has a number from 1 to 1,000,000. Replay this deal starts the same cards again, and Share this deal gives you a link that deals them for anyone who opens it. That makes it easy to race a friend on the same layout.
The rules this game follows
- Seven columns: the first is one card; columns two to seven hold one to six face-down cards under five face-up cards. 21 hidden, 31 showing.
- Build down in alternating colors. Any face-up card can move with the cards on top of it.
- Only Kings (with their piles) go into empty columns. Foundations build up by suit from Ace to King, and a card that has gone home stays there.
- A face-down card turns up as soon as it is uncovered. There is no stock and no redeal.
- Russian Solitaire option: the same deal and moves, but columns build down in the same suit. Pick it under Game options. It is much harder: each card has one landing spot instead of two.
These match our Yukon rules page, which also covers how the deal works with real cards and five strategy tips.
Three habits that win more Yukon deals
- Count hidden cards per column. Column seven hides six, column two hides one. A move that frees a card in a deep column is worth more than tidying a short one.
- Look at what rides along. Moving a card from deep in a column drags the cards above it. If that buries a 2 or a 3 under a Queen, you will need another long move to dig it out.
- Keep an empty column for a King. With no King ready, a gap is wasted: nothing else can use it.
Yukon questions
Can I move a card that has the wrong cards on top of it?
Yes. That is the rule that makes Yukon what it is. Any face-up card can move as long as the card it lands on is one rank higher and the other color; whatever sits on top of it comes along, in order or not.
Why will the game not let me put a Queen in an empty column?
Only a King, with whatever is on top of it, may move into an empty column. That is the standard rule, and it is why emptying a column early is only worth it when a King is ready to fill it.
Why did a card fly to the foundation on its own?
With automatic moves on, a card goes home only when no card still in play could need it as a landing spot: Aces and 2s always, and other cards once both foundations of the other color have reached one rank below. You can turn this off in the options and send every card yourself.
Is every deal winnable?
No. Some Yukon deals are lost from the start because of how the 21 hidden cards lie. We found no solver study of Yukon we trust, so we do not quote a percentage; the rules page has what is known.