Play Spider solitaire
Two decks, ten columns, eight King-to-Ace runs to build. Choose 1, 2 or 4 suits below the table; 2 suits is where this page starts. Tap a card to pick it up with the cards below it, then tap the column it should go to.
Deal 0 moves 0:00
Challenge a friend to this exact deal. Win it first and the link carries your moves and time.
Game options
How to play on this page
- Pick up a run: tap any face-up card whose cards below it are the same suit and in order. Columns it can go to get a dashed outline. Tap one. Tap the picked-up card again to send it to the best spot the game sees: a same-suit card first, then any card one rank higher, then an empty column.
- Deal: tap the stock at top left to put one card on every column. The number on it is how many cards are left; each deal uses ten.
- Finished runs of one suit, King down to Ace, are lifted off for you and counted at top right.
- Hint searches ahead for a move that turns up a card, builds in suit or frees a column, and suggests a deal when nothing else helps.
- Keyboard: arrow keys, Enter to pick up and drop, Escape to let go, Ctrl+Z and Ctrl+Y for undo and redo.
The rules this game follows
- 104 cards. The first four columns get six cards and the other six get five, top card face up: 54 on the table, 50 in the stock. (Bicycle's printed rules deal five to every column instead; the play is the same.)
- Any card may go on a card one rank higher, whatever the suit. A group moves together only if it is one suit and in order.
- Any card or movable run may fill an empty column. You may not deal from the stock while a column is empty.
- Win by completing all eight runs. There is no redeal after the fifth deal.
Our Spider rules page explains the suit settings, the deal and five strategy tips for real cards.
What the suit count changes
Only which 104 cards are in play. With 1 suit there are eight sets of spades, so a 7 on any 8 is already a movable run. With 2 suits (four sets of spades, four of hearts) a black 7 on a red 8 is legal but stops that stack from moving together. With 4 suits that problem is everywhere, and an empty column becomes the only place to sort cards back into suit. Players' records show the gap: Solitaire Bliss reports its players win about 60% of 1-suit games, 20% of 2-suit games and 8% of 4-suit games.
Your record on this page is kept separately for each suit setting, so a run of 1-suit wins does not hide how your 4-suit games are going.
Spider questions
Which suit setting should I start with?
One suit if you are new to Spider: every run is already in suit, so you learn the ordering without the color problem. Two suits is the step most players settle on. Four suits is the game you get with two real decks, and it is much harder.
Why can I not deal from the stock?
The rules do not allow a deal while any column is empty. Put a card or a run in every empty column first; the game says so when you tap the stock.
Can I move part of a run?
Yes. Tap any card inside a same-suit run and that card plus everything below it moves. A run that mixes suits cannot move as a group; only its same-suit end can.
Can I play the same deal with a different number of suits?
Deal numbers are kept per suit setting, so deal 500 with 2 suits and deal 500 with 4 suits are different shuffles of different cards. The share link carries the suit count, so a friend gets exactly your game.