Tally & TableSearch

Yacht dice game: rules and a game to play here

Play Yacht here

Yacht is the old five-dice game with twelve categories, three rolls a turn and a 50 for five alike. Play it below on your own for a high score, pass one phone around for two to four players, or take on up to three computer players. Under the game, the odds helper shows the exact chance of finishing each combination from the dice you hold.

Rules in our own words, checked against the Wikipedia articles Yacht (dice game), Generala and Yatzy on 2026-10-02. Yacht is a public domain game; the rules below are the 1938 version that Wikipedia describes.

Play Yacht

Keys: 1 to 5 hold or free a die, R rolls.

Score it as

Score card

Game log

Settings: players, rules, computer
How to play
Players passing one device
Computer players
Rules
Computer speed

Players and rules take effect with a new game. Speed changes right away.

Dice come from your browser's cryptographic random number source. Computer players see only the shared dice, like you, and choose holds from exact odds. Your settings, wins and best solo score are saved in this browser and nowhere else.

Chance to finish

Exact odds, worked out over every possible roll of the dice you pick up, with the best hold for each goal. It follows the game above, or you can type in the dice from a real table.

Chance to finish each combination
GoalChanceBest hold

Expected points for each category

"Now" is what the dice give if you stop. "Playing for it" is the average if you spend the rest of the turn on that one category with the best holds.

Expected points by category
CategoryNowPlaying for itHold

Yacht in 30 seconds

  • You need five dice, a pencil and a score card with twelve categories for each player.
  • On your turn, roll all five dice. You may roll again twice more, setting aside any dice you want to keep each time.
  • After your last roll (or sooner, if you like what you see), write a score in one empty category. If the dice do not fit it, you write 0.
  • Each category is filled once, so the game lasts twelve rounds.
  • Add up the card. Highest total wins. There are no bonuses.
The roll 6, 6, 6, 5, 5 scores 28 as a Full House, 28 as Choice, 18 as Sixes and 0 as Four of a Kind.Full House: 28Choice: 28Sixes: 18Four of a Kind: 0One roll, four different scores.
Our own sketch. Full House adds all five dice in Yacht, so a high Full House is worth as much as a good Choice.

Full rules

Setup

Any number can play. Give each player a column on the score card and agree who goes first; turns then go around the table. One set of five dice is enough for everyone.

A turn

Roll all five dice. Look at them and decide what you are aiming for. You may pick up any or all of the dice and roll those again, then do it once more, for three rolls at most. You may stop after the first or second roll. In our game, a die you held on the second roll can still be picked up for the third; Wikipedia's article does not say either way.

Your turn ends when you write a score in one category you have not used yet. You have to fill a box every turn, even when the dice fit nothing; then you choose a box to take a 0 in. In our game, a tap on a box that would score 0 asks for a second tap, so a slip does not cost you a category.

Ending the game

There are twelve categories, so after twelve rounds every card is full. Add each column. The highest total wins. Wikipedia's article gives no tie rule; our game shows a shared win.

What each category scores

CategoryHow it scoresExamplePoints
OnesTotal of the 1s
Three 1s
1 1 4 5 13
TwosTotal of the 2s
Two 2s
2 6 2 3 44
ThreesTotal of the 3s
Five alike still counts here
3 3 3 3 315
FoursTotal of the 4s
One 4 is better than a zero
4 1 2 5 64
FivesTotal of the 5s
Three 5s
5 5 2 5 615
SixesTotal of the 6s
Four 6s
6 6 6 6 124
Full HouseThree of one face and two of another: total of all five dice
Three and a pair: add all five
6 6 6 5 528
Four of a KindAt least four alike: total of those four dice
Only the four 3s count
3 3 3 3 612
Little Straight1, 2, 3, 4, 5: 30
Exactly 1 to 5
1 2 3 4 530
Big Straight2, 3, 4, 5, 6: 30
Exactly 2 to 6
2 3 4 5 630
ChoiceAnything: total of all five dice
Any dice: add all five
1 3 4 6 620
YachtFive alike: 50
Five alike
4 4 4 4 450

Rolls that cause arguments

  • Five alike in Full House: 0. Wikipedia's article is clear that a Yacht cannot be scored as a Full House.
  • Five alike in Four of a Kind: allowed, and only four dice count. Five 6s there score 24.
  • Four in a row: scores nothing in either straight. Both straights need all five dice, 1 to 5 or 2 to 6.
  • A 1 to 5 run in Big Straight: 0. The two straights are different boxes; 1, 2, 3, 4, 5 is only a Little Straight.

How Yacht differs from the boxed game sold as Yahtzee

Wikipedia's Yacht article lists the differences between the two games. In Yacht:

  • There is no bonus for the number boxes and no bonus for a second five-alike.
  • There is no Three of a Kind box, so the card has twelve boxes, not thirteen.
  • Both straights are full five-dice runs worth 30 each. There is no four-in-a-row straight.
  • Full House adds up the dice instead of paying a fixed score, and Four of a Kind counts four dice instead of all five.
  • Chance is called Choice, and the five-alike box is the Yacht.

Yahtzee is a trademark of Hasbro. Tally & Table is not affiliated with Hasbro. If your box has the other card, we have a separate score card for the boxed game.

Where sources differ

Yacht has close relatives that use the same five dice and three rolls. Their scoring does not agree.

  • Full House. Yacht (Wikipedia, 1938 rules) and Yatzy (Wikipedia's Yatzy article) both score it as the total of all five dice. Generala (Wikipedia's Generala article) pays a flat 30.
  • Four of a Kind. Yacht and Yatzy count the four matching dice. Generala pays a flat 40.
  • Straights. Yacht has two boxes at 30 each, but Wikipedia footnotes both with "score is depending on the rule variant", so some tables use other values. Yatzy pays 15 for 1 to 5 and 20 for 2 to 6. Generala has one Straight box at 20, and says some players let a straight wrap around, such as 3, 4, 5, 6, 1.
  • Bonuses. Yacht has none. Yatzy adds 50 when the number boxes reach 63. Generala adds 5 or 10 for a Straight, Full House or Four of a Kind made on the first roll, and a Generala (five alike) on the first roll wins the game outright.
  • Number of boxes. Yacht has 12. Yatzy has 15, with One Pair, Two Pairs and Three of a Kind added. Generala has 10, plus an optional Double Generala.

Our game uses the 1938 Yacht rules exactly as Wikipedia lists them, with both straights at 30. Our Generala setting is described below.

Variants and house rules

Generala setting (variant)

Pick "Generala" in the settings to play the Latin American relative. Ten boxes: Ones to Sixes, Straight (1 to 5 or 2 to 6) for 20, Full House for 30, Four of a Kind for 40, Generala for 50. Choices we made where Wikipedia's Generala article gives a range or an option:

  • The first-roll bonus is 5 (the article says 5 or 10).
  • Generala is 50 (the article says 50 or 60). No Double Generala and no wrap-around straights.
  • A Generala on the first roll wins at once when two or more are playing. In solo play it just scores 50.
  • Five alike can go in Four of a Kind or a number box, as the article says. We do not let it count as a Full House, matching Yacht.

House rules some tables use (not in our game)

  • Play three games in a row and add the totals, so one lucky Yacht does not decide the night.
  • Agree before you start whether five alike may count as a Full House. The 1938 rules say no.

Tips

  1. Do not chase the Yacht from the start. With three rolls and the best holds, a fresh turn ends in five alike only 4.6% of the time. The Yacht box often ends up as the place for a 0 late in the game, and that costs little: playing only for it from a fresh turn is worth about 2.3 points.
  2. Make Full House a high one. It adds the dice, so 6, 6, 6, 5, 5 is 28 while 1, 1, 1, 2, 2 is 7. With two pairs and a spare die, keep both pairs: the chance of the Full House is 55.6% with two rolls left and 33.3% with one.
  3. A run of 2, 3, 4, 5 serves both straights. Hold it and a 1 gives the Little Straight, a 6 the Big Straight. With 1, 2, 3, 4, 5 already in hand and two rolls left, rolling only the 1 for a Big Straight works 30.6% of the time.
  4. Four of a Kind favors high faces. Four 1s score just 4. Four 6s score 24, more than the 18 you get for three 6s in Sixes. From a fresh turn the chance of four alike with good holds is 29.1%.
  5. Keep Choice for a bad turn. Playing only for a high total from a fresh turn averages 23.3. A 25 or more in Choice early is fine; a 15 is a waste.

Every number here comes from the same exact calculation as the odds helper. From a fresh turn, the best-hold chances are also 19.7% for a Big Straight and 36.3% for a Full House.

Play online or at home

Online: the game at the top of this page, solo, passed around one phone, or against one to three computer players.

At home: five ordinary dice, a cup if you have one, and the printable sheet below. Use the odds helper on a phone beside you if you want to check a hold. No dice in the house? Our dice roller rolls five at a time.

Printable Yacht score sheet

Six columns: six players for one game, or one player for six games. It lists the 1938 scoring next to each box.

There is no print button here: press Ctrl+P (Cmd+P on a Mac), or on a phone open Share and choose Print. Leave the box ticked and the sheet comes out on its own.

Yacht score sheet Tally & Table

CategoryScores      
Name
OnesTotal of the 1s
TwosTotal of the 2s
ThreesTotal of the 3s
FoursTotal of the 4s
FivesTotal of the 5s
SixesTotal of the 6s
Full HouseThree of one face and two of another: total of all five dice
Four of a KindAt least four alike: total of those four dice
Little Straight1, 2, 3, 4, 5: 30
Big Straight2, 3, 4, 5, 6: 30
ChoiceAnything: total of all five dice
YachtFive alike: 50
Total

Up to three rolls a turn. One category per turn, each used once. Dice that do not fit score 0. Five alike is not a Full House. No bonuses.

Yacht questions

How do you play Yacht?

Each player takes twelve turns. On a turn you roll five dice up to three times, keeping any dice you like between rolls, then write a score in one of twelve categories on your card. Each category is used once. After twelve rounds every box is full, and the highest total wins.

Does a Yacht count as a Full House?

Not in the 1938 rules. Wikipedia's Yacht article says five alike cannot be scored as a Full House, but it can go in Four of a Kind, where only four of the dice count. It can also go in its own number box or in Choice.

How does Four of a Kind score in Yacht?

You add the four matching dice and leave the fifth out. Four 5s and a 2 score 20, not 22. Five alike in this box also scores only four of them.

Is there a bonus in Yacht?

No. The original game has no bonus for the number boxes and no extra points for a second Yacht. Your score is the plain total of your twelve boxes.

What is the highest possible Yacht score?

297: five of each face in Ones to Sixes (105), 28 for a Full House of three 6s and two 5s, 24 for four 6s, 30 for each straight, 30 for five 6s in Choice and 50 for the Yacht.

What are the odds of rolling a Yacht?

Six in 7,776 on a single roll of five dice (about 1 in 1,296). With three rolls and the best holds, our exact count puts it at 4.6% from a fresh turn.

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