Play Euchre Online
Your hand
Game log
House rules and speed
How to play Euchre here
You sit at the bottom with Max, your computer partner, across from you. Ada on your left and Ben on your right are the other team. The first team to 10 points wins.
- Bid. Everyone gets 5 cards from a 24-card deck (9 up to Ace) and one card is turned up. On your turn, tap Order it up to make that card's suit trump, or Pass. If all four pass, the card is turned down and you may name any other suit, or pass again.
- Go alone if your hand is strong. Switch on Go alone before you call. Your partner sits out, and taking all 5 tricks alone scores 4.
- Dealer's discard. When you deal and someone orders the turn-up, it joins your hand. Tap the card you want to throw away.
- Play. Tap a highlighted card. You must follow the suit that was led if you can; the dimmed cards are the ones you may not play right now.
- Score. The team that named trump needs 3 tricks: 1 point for 3 or 4, 2 for all 5. If they take 2 or fewer they are euchred and the other team scores 2.
Rules this game uses
These follow the standard four-player game. We checked them against Pagat's Euchre page and Bicycle's Euchre rules on 2026-10-19. Where the two disagree, we say which one this page follows.
- Turned-down suit. In the second round of bidding, the suit of the turned-down card cannot be named.
- Everyone passes twice. The hand is thrown in and the deal moves left. With stick the dealer switched on, the dealer cannot pass in the second round.
- The left bower is trump. It follows a trump lead, and it cannot be used to follow its printed suit.
- Lead when someone goes alone. The player on the lone player's left leads (Pagat). Otherwise the player left of the dealer leads.
- Dealer's partner goes alone. The dealer sits out and does not take the turn-up (Pagat).
- Not included. Defending alone, the farmer's hand and other house rules. Our Euchre rules page explains them.
How the computer decides
The three computer players follow a fixed set of rules of thumb, the same for your partner and your opponents. They see only their own cards and what has been shown at the table, so you can predict them once you know the rules below.
Bidding: a points count
For each suit it could make trump, a computer player adds up points for its hand:
| Card in hand | Points |
|---|---|
| Right bower (jack of trump) | 3 |
| Left bower (other jack of the same color) | 2.5 |
| Ace of trump | 2 |
| King of trump | 1.7 |
| Queen of trump | 1.5 |
| 10 of trump | 1.2 |
| 9 of trump | 1 |
| Each ace of another suit | 1 |
| Each suit you hold none of (with 2 or more trumps) | 0.5 |
- It calls at 6 points or more. A hand with the right bower, the ace and 9 of trump, one other ace and a low card in a third suit counts 7.5 (3 + 2 + 1 + 1, plus 0.5 for the suit it holds none of), so it calls.
- The turn-up counts. The dealer counts its hand after picking the card up and throwing one away. The dealer's partner adds half the turn-up's value, because it goes to their team. The dealer's opponents subtract half, because ordering it up hands the dealer a trump.
- Calling "next". In the second round the player left of the dealer adds half a point to the suit of the same color as the turned-down card. The dealer passed on that color, which hints that the dealer is short of it.
- Going alone. Only with the right bower, at least three trumps, and an ace for every card that is not trump.
- Stuck dealer. With stick the dealer on, a stuck computer dealer names its best-counting suit even when it is short of 6.
The dealer's discard
Never a trump if it can help it. It throws away a low card from a suit it holds only one of, so it can trump that suit later, and keeps aces as long as possible.
Playing the cards
- Leading. The player who named trump leads its highest trump when it holds two or more, to pull the other trumps. Everyone else leads an ace from another suit if they have one, or else their lowest card outside trump. Holding nothing but trumps, a player on the team that named trump leads its highest and a defender its lowest.
- Partner already winning. It plays its lowest card when it is last to play, or when no card it has not seen yet could beat its partner's card. If a higher card could still come, it takes over only with a card that nothing unseen can beat, such as the right bower; otherwise it plays low and leaves the trick to its partner.
- Otherwise. It wins the trick with the lowest card that wins it. If it cannot win, it throws its lowest card, keeping trumps for later.
That last check is a simple count of the cards not seen yet. The computer does not guess what is in your hand from how you bid. A strong player does, which is why a good human partner still beats this one.
What our simulation shows
We let the computer play 5,000 games to 10 against itself with each setting (node scripts/euchre-sim.mjs, seeded so the numbers repeat). Percentages of hands where trump was named, except where noted.
| Result | Stick the dealer off | Stick the dealer on |
|---|---|---|
| Hands dealt | 61,481 | 58,980 |
| Trump named in round one (of all deals) | 63.8% | 63.6% |
| Trump named in round two (of all deals) | 32.3% | 36.4% |
| Hand thrown in (of all deals) | 3.9% | 0% |
| Makers take 3 or 4 tricks | 69.4% | 69.0% |
| Makers take all 5 | 20.1% | 19.5% |
| Makers euchred | 10.5% | 11.5% |
| Someone went alone | 4.3% | 4.1% |
| Lone hands that took all 5 | 77.4% | 75.7% |
| Deals per game to 10, median (90th percentile) | 12 (16) | 12 (15) |
Stick the dealer removes the throw-ins and shortens the long games, but the makers get euchred more often, because a stuck dealer sometimes has to name trump with a weak hand. These are computer-against-computer numbers, not a measure of how people play.
Euchre game questions
Can I play Euchre online against the computer for free?
Yes. This page deals a full four-player game: you and a computer partner against two computer opponents. There is no account, no download and nothing to install, and it works on a phone.
Does the computer cheat or see my cards?
No. Each computer player decides from its own five cards and what everyone at the table has seen: the turn-up, the cards played and the bidding. Every shuffle uses your browser's cryptographic random numbers, and our tests check that rearranging the hidden hands never changes a computer's choice.
What does stick the dealer mean?
If all four players pass the turn-up and the next three pass again in the second round, the dealer is stuck: they must name a trump suit instead of throwing the hand in. It is a common house rule, off by default here. Turn it on in the settings.
Who leads when someone goes alone?
In this game the player on the lone player's left leads the first trick, as Pagat describes. Bicycle's rules keep the lead with the player left of the dealer and pass it on if that player is the one sitting out. Both are in use; agree on one at home.