Tally & TableSearch

Darts scoring: 501, 301 and cricket

Open the score keeper

A score keeper for the two games most dartboards in a garage or bar get used for. For 501 and 301 it takes a visit total or dart-by-dart entry, handles double out and the bust rule, and shows a checkout for whoever is up next. For cricket it marks every hit and works out who scores. The full checkout chart is below, built and tested by the same code.

Rules in our own words, checked on 2026-10-02 against the World Darts Federation Playing and Tournament Rules (rules 2.01 to 2.05 cover the start, the double finish and the bust), the Wikipedia article on darts and the Wikipedia article on cricket (darts). Not affiliated with any darts organization.

501 in 30 seconds

  • Everyone starts on 501 (301 for a shorter game). Take turns throwing three darts; the total comes off your score.
  • Outer ring doubles the number, inner ring trebles it. The outer bull is 25, the bull 50.
  • Finish on exactly 0, and the last dart must be a double or the bull.
  • Go below 0, leave 1, or hit 0 without a double: bust. Your score goes back to where it was before that visit.
A dartboard: twenty numbered wedges starting with 20 at the top, then 1, 18, 4, 13 clockwise. The thin outer ring is the doubles, the thin middle ring the trebles, and the center has the outer bull (25) and the bull (50).2011841361015217319716811149125
Our own sketch. Double ring on the outside, treble ring in the middle. The bull counts as a double, so a bull can finish a 501 game on 50.

501 and 301 score keeper

Free, no sign-up. Type each visit's total, or tap the darts one at a time. Saves only in this browser on this device; nothing is sent to us.

    Rules (WDF rules unless you change them)

    Cricket score keeper

    Tap each dart as it lands; the keeper marks it, scores it and saves after three darts. A slash is one mark, an X two, and a circled X a closed number.

      Checkout chart: 170 down to 2

      One route for every finish, using the fewest darts. Where there is a choice, the route avoids doubles as set-up darts, prefers to finish on 20, 16, 18, 12, 10 or 8 (if the dart lands in the single, you are still on a double), and starts with the biggest treble that works. Many finishes have other good routes; the keeper above lists alternatives for the player on a finish.

      No three-dart checkout exists for 169, 168, 166, 165, 163, 162, 159.

      170 to 131
      LeftRoute
      170T20, T20, Bull
      169No checkout
      168No checkout
      167T20, T19, Bull
      166No checkout
      165No checkout
      164T20, T18, Bull
      163No checkout
      162No checkout
      161T20, T17, Bull
      160T20, T20, D20
      159No checkout
      158T20, T20, D19
      157T20, T19, D20
      156T20, T20, D18
      155T20, T19, D19
      154T20, T18, D20
      153T20, T19, D18
      152T20, T20, D16
      151T20, T17, D20
      150T20, T18, D18
      149T20, T19, D16
      148T20, T16, D20
      147T20, T17, D18
      146T20, T18, D16
      145T20, T15, D20
      144T20, T20, D12
      143T20, T17, D16
      142T20, T14, D20
      141T20, T19, D12
      140T20, T20, D10
      139T20, T13, D20
      138T20, T18, D12
      137T20, T19, D10
      136T20, T20, D8
      135T20, T17, D12
      134T20, T18, D10
      133T20, T19, D8
      132T20, T16, D12
      131T20, T17, D10
      130 to 91
      LeftRoute
      130T20, T18, D8
      129T20, T15, D12
      128T20, T16, D10
      127T20, T17, D8
      126T20, T14, D12
      125T20, T15, D10
      124T20, T16, D8
      123T20, T13, D12
      122T20, T14, D10
      121T20, T15, D8
      120T20, T12, D12
      119T20, T13, D10
      118T20, T14, D8
      117T20, T11, D12
      116T20, T12, D10
      115T20, T13, D8
      114T20, T10, D12
      113T20, T11, D10
      112T20, T12, D8
      111T20, T9, D12
      110T20, Bull
      109T20, T11, D8
      108T20, T8, D12
      107T19, Bull
      106T20, T10, D8
      105T20, T7, D12
      104T18, Bull
      103T20, T9, D8
      102T20, T6, D12
      101T17, Bull
      100T20, D20
      99T20, T5, D12
      98T20, D19
      97T19, D20
      96T20, D18
      95T19, D19
      94T18, D20
      93T19, D18
      92T20, D16
      91T17, D20
      90 to 51
      LeftRoute
      90T18, D18
      89T19, D16
      88T16, D20
      87T17, D18
      86T18, D16
      85T15, D20
      84T20, D12
      83T17, D16
      82T14, D20
      81T19, D12
      80T20, D10
      79T13, D20
      78T18, D12
      77T19, D10
      76T20, D8
      75T17, D12
      74T18, D10
      73T19, D8
      72T16, D12
      71T17, D10
      70T18, D8
      69T15, D12
      68T16, D10
      67T17, D8
      66T14, D12
      65T15, D10
      64T16, D8
      63T13, D12
      62T14, D10
      61T15, D8
      60T12, D12
      59T13, D10
      58T14, D8
      57T11, D12
      56T12, D10
      55T13, D8
      54T10, D12
      53T11, D10
      52T12, D8
      51T9, D12
      50 to 2
      LeftRoute
      50Bull
      49T11, D8
      48T8, D12
      47T9, D10
      46T10, D8
      45T7, D12
      44T8, D10
      43T9, D8
      42T6, D12
      41T7, D10
      40D20
      39T5, D12
      38D19
      37T7, D8
      36D18
      35T5, D10
      34D17
      33T3, D12
      32D16
      31T5, D8
      30D15
      29T3, D10
      28D14
      27T1, D12
      26D13
      25T3, D8
      24D12
      23T1, D10
      22D11
      21S5, D8
      20D10
      19T1, D8
      18D9
      17S1, D8
      16D8
      15T1, D6
      14D7
      13T3, D2
      12D6
      11T1, D4
      10D5
      9S5, D2
      8D4
      7T1, D2
      6D3
      5S1, D2
      4D2
      3S1, D1
      2D1

      Check our routes against the Wikipedia examples: 170 is T20, T20, bull; 141 is T20, T19, D12; 138 is T20, T18, D12; 93 is T19, D18. Our tests confirm every route adds up, ends on a double and uses the fewest darts possible.

      501 and 301 rules

      Players (or teams, taking turns to throw) start on the same score: 501 is the standard game, 301 a quicker one, and teams sometimes play 701 or 1001. A visit is up to three darts. Add up what the darts scored and take it off your total.

      Under the WDF rules every leg is a straight start (any dart counts from the first throw) and a double finish: the dart that brings you to exactly 0 must land in the double ring or the bull. The bull counts as double 25, so 50 can be finished with a bull.

      The bust rule covers the three ways a visit can go wrong: scoring more than you have left, leaving exactly 1 (which no double can finish), or reaching 0 with a dart that is not a double. The throw does not count and your score stays as it was before the visit. On your final visit you do not need to throw all three darts; the game ends with the dart that checks out.

      Example

      You have 40 left. Your first dart hits single 20 (20 left), your second hits single 20: that reaches 0 without a double, so it is a bust and you are back on 40 for your next visit. Had the second dart hit double 10, you would have won.

      Cricket rules

      Cricket uses only the 20, 19, 18, 17, 16, 15 and the bull. You need three marks on each to close it: a single gives one mark, a double two, a treble three. The outer bull is one mark and the bull two. Numbers can be closed in any order.

      The first player to put three marks on a number owns it. Every extra mark you add after that scores the number's value (a treble 20 on an open 20 is 60), including the extra marks from the throw that opened it. You keep scoring on it until every opponent has also closed it; then it is dead for everyone. The bull scores 25 a mark.

      To win, close all seven targets and have at least as many points as every opponent. If you close everything while behind, keep scoring on numbers your opponents have left open until you catch up.

      Example (from the Wikipedia article)

      Player 1 throws treble 20, single 20 and double 18: the 20 is open and scores 20, the 18 has two marks. Player 2 throws single 20, treble 20 and treble 16: the 20 is closed for both (no score), and the 16 is open. Player 2 later throws treble 16, single 19 and double 19: 48 points on the 16s and the 19 open. Score: 20 to 48.

      Where rules differ

      • Double in. Tournament rules start straight. Some games (Wikipedia mentions the PDC's World Grand Prix) need a double to start scoring; darts before it do not count. It is a switch in the keeper.
      • The bust. The WDF rule undoes the whole visit. A "Northern Bust", described on Wikipedia, only undoes the dart that busted, so you cannot bust on purpose to get back to an easier number.
      • Straight out. Casual games often drop the double finish; any dart that reaches exactly 0 wins. Untick double out.
      • Cricket numbers. Some play 20 down to 10, or US and Canadian versions down to 12 or 13 (Wikipedia). Our keeper uses the standard 15 to 20 and the bull.
      • Cricket scoring. Cut-throat gives your points to the opponents who have not closed the number, and low wins. A no-points version (Wikipedia calls it Camden Throwdown) is simply a race to close everything.

      Tips for keeping score

      1. Call your score before you pull the darts. Once the darts are out of the board nobody can check a disputed treble.
      2. Aim for a double you can split. On 32 (double 16) a dart in the single 16 leaves 16, still a double (double 8). Odd doubles do not split like that, which is why charts avoid them.
      3. Set up your finish. On 61, treble 15 leaves 16, which is double 8, and a dart that drifts into single 15 still leaves 46, a two-dart finish. The keeper shows the next route as soon as you are on 170 or less.
      4. In cricket, close what your opponent owns. Points on a number you both still hold are worth less than shutting down the number they are scoring on.

      Running a darts night? The bracket generator sets up a knockout, and the round robin generator schedules a league where everyone plays everyone. Darts also makes a good event for family olympics.

      Scoring on a phone or on paper

      On a phone: the two keepers above work offline once the page has loaded and keep your game if you lock the screen.

      On a chalkboard: for 501, write each player's score in a column and subtract after every visit. For cricket, write 20 to 15 and B down the middle and mark a slash, then an X, then a circle for each player's hits.

      Darts scoring questions

      How do you score 501 in darts?

      Each player starts on 501. Every visit is three darts, and what they score comes off your total. You must finish exactly on 0, and the last dart must be a double or the bull. Score more than you have left, leave 1, or reach 0 without a double, and it is a bust: that visit does not count.

      What is a bust in darts?

      A visit that would take you below 0, leave you on 1, or reach 0 without finishing on a double. Under the World Darts Federation rule the throw does not count and your score goes back to what it was before it. Some pubs play a Northern Bust, where only the dart that busted is undone.

      What is the highest checkout in darts?

      170: treble 20, treble 20, bull. Seven scores between 159 and 169 cannot be checked out with three darts: 159, 162, 163, 165, 166, 168 and 169.

      How do you score cricket in darts?

      Each player needs three marks on 20, 19, 18, 17, 16, 15 and the bull. A single is one mark, a double two and a treble three; the outer bull is one and the bull two. Once you have three on a number, more hits score its value until every opponent closes it. Close everything with at least as many points as everyone else to win.

      What is cut-throat cricket?

      The same marks, but points are bad. When you score on a number you have open, the points go to every opponent who has not closed it, and the lowest score wins. It suits three or more players.

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